
Starting as King Murchad of Mumu in Ireland in 1066 is generally considered the easiest way to learn the basics of conquest, as all of Ireland’s other realms are smaller and the nearby kingdoms will leave it alone for a long time.

Just play the learning scenario the game will offer you when you first start it up and keep reading all the tooltips and you’ll be fine. You can grasp the basics in a day, though you’ll keep learning about new stuff you knew nothing about for a long time afterwards.

Streamlined mobilization: You will always raise a single, larger levy from your direct vassals no need to worry about the opinions of the lower vassals. Disgruntled vassals will now band together in revolt against your rule through their faction.Īppoint Orthodox patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople. Raise standing armies: You will now be able to use retinues to have standing armies in your domain: the size is determined by technology.Įxperience Factional Revolts: No more easily defeated rebellions.

Explore the intricate Faction System: Join a faction to put pressure on your liege, and keep track of factions in your own realm.
